Tuesday March 24, 2009
|
LOS ANGELES, CA — (GDC Trade Show – Booth
5416-NH) — Image Metrics, the leading provider of facial animation
solutions to the entertainment industry, has assembled a new team of
industry professionals with extensive experience bringing video games
and video game technology to market. Art Santos has been hired as a
European sales manager, with Ric Neil and Eric Peterson joining recent
hire Gordon Bellamy in the Santa Monica office to improve the Company’s
developer relations within the video game industry. Dario Ahdoot will
focus on developing the company’s performance transfer technology into
a self-service solution for film and visual effects (VFX) studios. Nick
Ramsay and Beau Teora have been named technical account managers,
handling client services for Europe and North America, respectively.
|
Monday March 23, 2009
|
LOS ANGELES, CA — Big Stage Entertainment, Inc.,
a media technology company that lets consumers project themselves
photo-realistically into the digital realm, has named digital media
industry veteran Patrick Barry to the role of vice president, content
alliances. In this newly created role, Barry will focus on growing
partnerships with media and entertainment companies interested in
developing both new digital revenue opportunities and deep consumer
engagement.
|
Sunday March 15, 2009
|
LOS ANGELES, CA — Big Stage Entertainment,
Inc., a media technology company that lets consumers project themselves
photo-realistically into digital life, has unveiled its new iStage
application that offers the company’s 3-D facial modeling and
personalization system for branded mobile campaigns and games on the
iPhone.
|
Sunday March 15, 2009
|
LOS ANGELES, CA — Image Metrics, which recently
provided facial animation for Sony Computer Entertainment America’s God
of War® III video game to be released exclusively on the PlayStation®3
system, is introducing new facial rigging services to the video game
and film markets. Developed in response to client demand, the services
utilize many of Image Metrics’ proprietary technologies as well as the
expertise of its in-house rigging specialists to speed facial rig
creation and improve the core facial structures essential for producing
highly emotive facial animation.
|
|
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>
|